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Old July 30 2010, 08:30 PM   #35
Fleet Captain
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Location: Virginia, USA
Re: The Doctor Who Schematics Thread

Psion wrote: View Post
starsuperion wrote: View Post
Psion, Special thanks to you... I took some time off, and read up on some material concerning the Tardis..

what I found out is more amazing..
the design I finally have is the one..

and I have you to thank for the suggestion of the circular structures surrounding the the Time Lord citadel..
thanks man!
You are far too gracious about this, Starsuperion. It's easy for me to sit on the sidelines and make vague suggestions that radically alter artwork you spend countless hours sweating over. Easy and fun ... you keep coming back with amazing pictures that are so distractingly detailed that I get lost in them the way I get lost in high-resolution photos of cityscapes.

You're a talented guy. Talented and productive. TrekBBS is blessed with people who contribute artwork on a daily basis, but you're a treasure in a gilded landscape for all the attention to detail you bring to your projects.

When I visit conventions, I pay for stuff that doesn't measure up to the quality you bring to your sketches, and I'd kill -- literally -- to have a bit more of that character in me. I rank you up with the best I've seen on this forum and I hope you're making a living with your gifts because the distractions a mundane, nine-to-five job in an office might bring squander precious moments that would be better spent adding your visions to this world.

And! As if that wasn't enough, you have the humility (and bravery!) to actively consider and encourage nit-picking from your fans? There is liquid awesome flowing in your veins!

I hope some of that makes you feel proud, because I mean every word of it.
I am humbled by that and motivated..thank you very much.

Psion wrote: View Post
Now then ... about those new designs:
I love where you're going, but step back. This looks a little too Cardassian. The armatures, the structures at the top of the core, and the little, squashed disks on the "stalactites" under the vessel all contribute to a sense that this is derivative of the design of DS9. Not that it is -- I think this notion of field forces might have inadvertently led you down a path of artistic convergent evolution. Maybe if they curved inward more at the top and bottom, or had more intricate and ornate curves at the middle? Or if there were smaller curving armatures reaching up from the core towards the big ones? I don't know -- you're the one with talent, I'm just here to make your life difficult.
that you do.. LOL

anyhow, I was thinking, why do we even need those massive structural bows anyhow? I mean the Tardis is essentially just a series of modifiable Rooms and massive engines with a central core structure..

so maybe it should just be that, and no additional inferences added..

Psion wrote: View Post
As the ship grows, do those armatures move further away from the core?
That was the general Idea.. yeah they would be an extension of the ship's core structure and were meant to create a magnetic field which held back the tremendous dimensional forces and pressure on the main structure....but then again, if we remove the armatures, then the ship doesn't have that as a restriction..

Psion wrote: View Post
That is, I'm assuming the cylindrical modules covered with roundels get added or dropped as the ship's mass grows or shrinks.
that is correct, actually the cylinders are hexagonal from the top..anyways, these room structures already sport a shield network of columns which line the exterior of the cylinder on their edges.. it could be surmised that the room sections do not need a superseding structural armature, because each room is individually protected.. a fact that I sometimes forget, but now that we are discussing the removal of the armatures, it makes sense.. think of it like this, the rooms once constructed are powered up by the ship and add their own shielding to the overall structure, but as a section of cylinder room decks are jettisoned, they immediately loose their shielding, and convert to plasma, and ignite the vortex,, providing the thrust the Tardis needs to boost out of a super heavy gravitational area where it lacks the necessary power to do it on it's own merit...

I mean in some instances we could modify the armatures to be more boxy.. but I think ultimately that is counter productive to the overall feel of the ship..

Psion wrote: View Post
I then imagine that they either don't grow beyond the limits of the armatures or the armatures can extend further out to encompass the extra size of the ship. If they do extend outward, and if they are devices intended to manipulate the field lines of the time vortex, then I also imagine they'd have to reconfigure their curvature ... flexing like mechanical tentacles to optimize their performance for a given configuration.
though that is a brilliant idea, no that wasn't the intention.. the Time Vortex is manipulated through the central engine at the base of the Tardis structure, where it acts like a rudder if you will, in the stream of time and dimension.. there is no actual thrust seen in the vortex because all of that energy is being manipulated in the other dimension, the end result of which moves that gateway with the construct (police Box) through the vortex and time and space.. it's like it teleports it's entire dimension throughout the galaxy, in reality it is actually doing that to the outside, and it's manifestation in our dimension.. so there doesn't really need to be a vortex stream inside the ship's dimension, like I originally thought, good thing I went back and did more research..

Psion wrote: View Post
The roundels are a nice touch, by the way. They're huge, and the difference in scale between exterior and interior might compromise their recognition. If you want to cover the hull in Time Lord hieroglyphics, perhaps you can constrain the roundels to vertical strips -- rectangular regions of roundels that are textured with set-scaled detail. Similar to what you show, but just a bit more narrow. In your drawings, they'd never appear to be anything but gray blocks because they're so small in comparison, but any closeup views of the exterior would show acres of roundels stretching away into the distance.
that sounds intriguing, can you do a little work and give me an example of what you are talking about??

Psion wrote: View Post
I love the underside of the core. The volumes feel very iron-age-ish, but on a massive scale iron could never achieve. This is a steam locomotive of time travel -- fantastically advanced to mere 21st century humans, but quaint and dated to the people who built her. I almost wonder if there should be moving parts ... vortex flywheels and causal pistons that hammer away along the exterior of the ship as it flings itself across space and time. Of course, if we keep thinking like this, we'll soon have the TARDIS blowing steam and billowing clouds of coal smoke.
yeah I was thinking that there should be some piston like apparatuses inside the interior of the ship's structure, and be a part of the main engineering.. I did a newer design, removing the massive boiler like engine, to a degree, and the armatures, in the thinking that:

1. the Armatures are not needed, because each room has their own shield generating columns..

2. I go back to the Great spaceship design, Mr. Jeffries, why would an advanced society make a ship where you had to go outside to repair something, when it makes much more sense to have most of it inside the ship for access..even if the tardis were self repairing to a degree, the bulky nature of the engines in my previous design may have been a tad too much..

hmm... maybe all I need to do is just make those shield generating columns on the outside of the ship a bit more pronounced..

Psion wrote: View Post
I'm glad you've brought down the scale again; I've always thought of the TARDIS as huge, but not as large as you've sometimes shown it. Of course, I still insist my knowledge of Who is hardly exhaustive, so there's room for us to quibble. It's a shame, on a ship this large, that we've never seen huge internal spaces. Perfectly understandable, given the budget, but still a shame.
I agree, maybe with the advancements in CGI and such we will get to see it in the newer for the scale, I agree, to me, the size you see in the design above is much more along the lines of what should be the tardis in size.. it should be relative to it's power output, and given that each deck section of room must maintain a certain level of shielding in the dimension, or maybe it's an energy field that keeps the dimension at bay, either way, I think that the ship's size is determined by it's available energy, and if it is in dire energy needs, those parts of the ship begin to suffer from vortex or dimensional decay.. it makes sense..

Psion wrote: View Post
Finally, the Bow Ship.
Outstanding! Bricklike, functional, it's a tank in space rendered large. Conceived in battle and executed with one purpose.
thanks, the goal was to make the ship look sturdy and bulky like an ancient ramming ship of case that was the last resort, and structurally the ship's hull was reinforced to withstand the tremendous power behind it's steel bolt blaster, and shock absorbtion for ramming into a vampire with the ship itself..

Psion wrote: View Post
I have one very minor nitpick. The communications array currently points directly at the main weapons control superstructure on the bow. This makes sense if that parabolic dish is focusing energy on the array and broadcasting it across that space, but being a communications array, I suspect the main weapons control would interfere with its function ... and any organic tissues in weapons control might get cooked by RF when that giant dish sends a message. Oh, sure, the dish might swing 'round and point in different directions, but I'd suggest positioning it a little higher.
actually the dish is just for communications and sensory work, I have moved it higher on the ship's bridge, think of the antennae structures at the top of the weapons control, they are fins, but act like focusing tools that assist in the communications and sensory dish.. the stasers on the side of the ship emit a focused beam which is then directed to other ships hulls, or vampires and affects organic material..but the dish has no damaging ability, unless rewired, in which case would be a last resort, and would be used in the event the main weapons control was destroyed, and all other weapons were offline..

I also added the Type-7 to the name of the steel spire.. as with the heavy cruisers, they carried 5 type 7 steel bolts, which housed explosives which could destroy a vampire's heart completely.. from what I have read, in some cases this was necessary..

Last edited by starsuperion; July 31 2010 at 12:48 AM.
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