I've backed out of this except for suggestions at this point - my attempts to experiment in 3D with design refinements were not yielding a lot useful. It was at that point that I asked aridas
to work directly together. I kibitz on what I like and what I don't like so much, and at this point Vektor
just comes up with a lot of cool stuff. When he's satisfied and I'm satisfied, I guess we'll figure out who's going to mesh and animate the ship.
One movie director once said that his job got a lot easier once he realized that people working with him were really smart and experienced and that when they asked him to make a choice - say, "red or blue?" for a prop - they'd already eliminated every bad
choice, every option that just wouldn't work. His job was just to respond according to his taste.