Cary L. Brown wrote:
This time, with my renders, I put sources inside of the running lamps. It's not really surprising to see how it turns out, but it IS curious that we never saw any indication of this on-screen... we really ought to have, don't you think?
That depends. Do your light sources have falloff on them (e.g, are they decaying with the square of the distance)? If not, then the light hitting the bridge module going to look much, much brighter than it would in reality.