I'm using the Franz Joseph deckplans, Michael McMaster's bridge plans, film set photos and of course the episodes, to find enough material to actually build a life-sized TOS Enterprise in Virtual Reality Modeling Language (VRML).
The advantages of VRML for this project are multiple:
- provide user interface to move about the architected space in real time
- provide access to all sightlines within the achitected space at any time
- provide 3d anaglyph output in real time
- enable Java wrapping of the renderer to make games
I wanted to have the opportunity to discuss my magnum opus with you, the most knowledgable Trek group on the Interweb.
I'm hoping to show you stills and videos - regular and 3d anaglyphs - showing my progress. The videos are on YouTube where you can find me as BrookeStephen.
Please understand that I've been working on this project - on and off - for several years. I've learned incredible lessons in creating 3d architectures and animating them, but I haven't published the VRML files anywhere. Just in case you want to ask me for them - they're not available.
I have learned so much, and I want to share my skills and knowledge as well as my project with you. If you want to learn how to do this - build your OWN ships - I can help. If you can already program in VB or VBA then I can help you even more! Please believe me when I say that you can build your own ship in a lot less time than it took me and I can show you how.
Nothing would make me happier than to inspire some of you to build your own VRML projects!
Let's take Trek to the next level.