Re: Trek Tabletop RPG Experiences
I'd pick up the FASA stuff anyway. Reason being, ALL of them give unique insights into the Trek U, and whatever system you end up using for the campaign, you still have the rest for reference.
For example, the Decipher sourcebook on time travel in the Trek U? GREAT stuff, inspiration and referentially speaking.
"New and stirring things are belittled because if they are not belittled, the humiliating question arises, 'Why then are you not taking part in them?' " - H. G. Wells