Re: Sovereign Class and Photon Torpedoes
Torpedoes should not be used at close range to the launching ship for obvious reasons, and in those confused large-scale close-in battles, detonating torpedoes would often be doing some of their work on other friendlies as well. So that explains heavy use of phasers in those situations (though perhaps not the creation of the situation in the first place...maybe huge concentrations of enemy ships have intense jamming that impede effective long-range torpedo strikes, or even "jam" subspace in such a way that warping on by them becomes an issue from certain vectors?).
With ships blowing up left and right, would torpedo explosions really make much difference?
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