My roleplaying game takes place in the 25th Century so we have explored some of these possibilities.
1.) Positronic Chips - Based upon the technology used in Lieutenant Commander Data and the research of Commander Bruce Maddox, Starfleet Engineers have been able to upgrade Starfleet vessels with positronic circuitry increasing their calculation capabilities and data storage.
2.) Hybrid Warp Core - exactly as suggested above.
3.) Tachyon Torpedoes - Tachyon Torpedoes are designed to disable the power systems of an enemy starship rather than destroy.
4.) Phoenix Torpedoes - Phoenix Torpedoes can bypass alien shields; however, they are volatile.
5.) Masking Circuits - Masking Circuits are the Federation outgrowth of the Treaty of Algeron. Rather than develop cloaking technology the Masking Circuitry can be used to minimize a Starship's sensor profile.
nice! I like the Tacheyon Torpedoe Idea, as for Phoenix torpedos how do they work, alien shield would differ from race to race, so could they be so reliable?
The way we worked them out was that they work by scanning the shields as they impact and remodulate to the shield frequency to bypass (similar to how you could modulate the phaser in the video game Star Trek DS9: The Fallen to bypass forcefields). They had a range limit because the further they went the more energy they lost and it diminished their calculation ability and response times.
Positronic Chips, neet, whats the difference between Positronic circuits, Isoliner circuits and todays circuits, anyone know? the Isoliner chips use subspace to send info right?
The Positronic Chips we use in our game were designed to increase the calculation and memory speed because they work on an artificial neural network. The person who plays my Chief Engineer came up with them though so my knowledge of them are limited.