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Old October 31 2008, 12:41 PM   #10
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Location: New Jersey, USA
Re: phasers - why only short bursts?

One of my greatest issues with Nemesis is exactly this point. Scimitar is pretty large, and can't maneuver past a certain, albeit respectable, envelope. Once "hit", though, it should have been relatively easy to project course and keep hitting it - each additional hit provides new course information. And setting torpedoes on more of a "proximity" setting (e.g. blow up when you get -here-) would at least guarantee some damage.

Oh well, its all in the writing, we needed a cool crash scene.
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