Amazing. You come much closer to actually building your starships than I think most people do. I do most of my work in Blender, which definitely isn't an engineering application (although I've used it to design real-world, customized furniture and a few gadgets). I'm trying to think of a way to incorporate elements of your approach into my workflow, but short of programming my designs in python or using proper CAD software, I'm not sure it can be done.
What do you do about designs where deck height isn't consistent? I'm presently building a model that's based on the Soviet anti-sub cruiser Moskva
, and the decks on that ship go all over the place. How would you compensate for something like that with your datum plane approach?
Maybe we should, in courtesy to Vektor, break this out into a general discussion thread about modeling techniques, if you're so inclined. Either way, thanks for the insight, this is really neat!