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-   -   Star Trek Excalibur (http://www.trekbbs.com/showthread.php?t=94736)

zach21uk May 30 2009 07:13 PM

Introducing Star Trek Excalibur
 
Hi There Folks,

I am here today to introduce everyone to Star Trek Excalibur. Please do not consider this message spam - it is a legimate message to let people know about what we are doing.

My name is Zach and I represent the team of Star Trek Excalibur at www.stexcalibur.com

Star Trek Excalibur is an upcoming Star Trek Fan Game which is being developed by a team of 20+ programmers, designers, 3D Model Artists, Texture Artists, Sound Artists etc and have currently been in development for around 2 years.

Excalibur originally started out as a total modification for Bridge Commander however we quickly ran into the age-related limitations of this game and decided to team up with NanoByte (creator of NanoFX for Bridge Commander) to develop Excalibur as a brand new game using his next-generation graphics engine as a base (NanoFX-Evolved http://www.nanofx-evolved.com).

Some of the features of Excalibur will include:
  • A full single player campaign.
  • Interior and Exterior Ship Views!
  • Walk around your ship and explore key locations in first person view.
  • Land on or beam down to planets or even enemy ships for certain missions!
  • Truly next generation engine incorporating highly realistic graphics, dynamic lighting, dynamic shows, HDR Lighting, Physics, Python scripting for easy mod-ability and much more. Full feature list available here. http://nanofx-evolved.com/feature.php
Here are a selection of screenshots from our game so you can get an idea of our graphics quality:

We release updates currently every week on our website at http://www.stexcalibur.com with new screenshots and videos. You can check out our youtube at http://youtube.com/user/STExcalibur

If you represent a gaming website and would like to request an interview or would like to write an article based on Excalibur, e-mail us at contactus@stexcalibur.com

I will also check back here regularly to answer any questions you might have.

Many Thanks for reading!
Zach

Similitude June 6 2009 04:10 PM

Re: Star Trek Excalibur
 
I've always to play a game where I could walk around the Ent-D in a real 3D enviorment (Next Gen Tech Guide for Mac came close, but it wasn't 3-D and you didn't have freedom).

daedalus5 June 7 2009 05:33 PM

Re: Star Trek Excalibur
 
Good luck. Your screenshots look really good. :)

Eagle June 8 2009 04:59 PM

Re: Star Trek Excalibur
 
I really enjoyed Bridge Commander and Excalibur looks like a worthy successor to the throne. From what I've seen on the homepage, it looks well crafted so Kudos to the team for building this :techman:. The feature list looks impressive as well and I'm looking forward to seeing the UI in the future.

Ronald Held June 8 2009 09:11 PM

Re: Star Trek Excalibur
 
Looking forward to reading about your progress.

Anthony Sabre June 9 2009 05:25 AM

Re: Star Trek Excalibur
 
Awesome work! Very impressive.

zach21uk June 9 2009 12:25 PM

Re: Star Trek Excalibur
 
Quote:

Eagle wrote: (Post 3058248)
I really enjoyed Bridge Commander and Excalibur looks like a worthy successor to the throne. From what I've seen on the homepage, it looks well crafted so Kudos to the team for building this :techman:. The feature list looks impressive as well and I'm looking forward to seeing the UI in the future.

We will be revealing the first version of our UI this weekend actually - so be sure to check out our site on Saturday or Sunday for the update!

I am glad that so many people here enjoy our screenshots!

msbae June 9 2009 04:26 PM

Re: Star Trek Excalibur
 
The Romulan Warbird looks a little too rounded and the Miranda Class ship's hull needs to be slightly darker. Other than that, I like what I see in those screenshots so far.

zach21uk June 9 2009 05:23 PM

Re: Star Trek Excalibur
 
Yes it should be noted that all ships shown are not final versions unless its stated they are. The Miranda especially is still being worked on and we have had a couple of complaints about the Warbird as well which I am going to have actioned.

Glad you like everything else though msbae :)

msbae June 10 2009 12:58 AM

Re: Star Trek Excalibur
 
Quote:

zach21uk wrote: (Post 3062618)
Yes it should be noted that all ships shown are not final versions unless its stated they are. The Miranda especially is still being worked on and we have had a couple of complaints about the Warbird as well which I am going to have actioned.

Glad you like everything else though msbae :)

I'll be keeping a close eye on this project. It's rare that any of the Star Trek games prove interesting at all. Most are the usual crap you'd expect with Movie/TV-based games.

137th Gebirg June 11 2009 05:50 PM

Re: Star Trek Excalibur
 
This looks very promising, as in, better than most official-release Trek games in history. I, too, will be watching this.

zach21uk June 11 2009 06:53 PM

Re: Star Trek Excalibur
 
Thanks for the praise folks!

Destructor June 12 2009 06:37 AM

Re: Star Trek Excalibur
 
This looks great- can't wait to play it.

zach21uk June 13 2009 06:45 PM

Re: Star Trek Excalibur
 
We have posted a new update today, which shows off our UI and Physics System. Available at http://www.stexcalibur.com/index.php...gine&Itemid=33

There is a 5 minute youtube video that goes with this update, so be sure to check that out!

http://www.stexcalibur.com/images/st...3b18d34196.jpg http://www.stexcalibur.com/images/st...7e3c5fb6fa.jpg http://www.stexcalibur.com/images/st...d127d071a2.jpg

Eagle June 16 2009 07:06 PM

Re: Star Trek Excalibur
 
Very nice ! I must say, the UI is looking good. I remember Starship Creator Warp II and how their LCARS UI worked. It sort of moved in an organic way with new panels opening up and growing out sprouting the buttons. I always liked that even though the rest of the software was a disappointment. Are there plans to add something like that to the UI ? It's the way I always imagined the LCARS software would actually work.

The physics are working well, can't wait to see how damage is going to be implemented on the models when you crash one of those ships into a stack of boxes :techman:


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