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-   -   June Art Challenge - Starscape (http://www.trekbbs.com/showthread.php?t=217477)

Starscape June 21 2013 08:31 PM

June Art Challenge - Starscape
 
Well, it's been a while since I entered one of these challenges...

...and I'm not quite sure this exactly fits the requirements, but I've had this model sitting, incomplete, on my hdd for years just waiting for me to build the rest of the shot:


http://www.starscape.org.uk/trekbbs/..._test1_sml.jpg
Click to enlarge.

I suppose you could call it "The Pegasus" Remastered? ;)


.

Finn June 21 2013 08:59 PM

Re: June Art Challenge - Starscape
 
^ I think it can't be used if you started before the contest began.

Otherwise, it looks fine. It may need some detailing or something since it still looks...plastic

Kaiser June 21 2013 09:49 PM

Re: June Art Challenge - Starscape
 
Thats how it should of been :) :techman:

Starscape June 21 2013 10:56 PM

Re: June Art Challenge - Starscape
 
Quote:

Finn wrote: (Post 8281048)
^ I think it can't be used if you started before the contest began.

Perhaps, I should clarify. The only pre-built part is the model. The final composition and rocky background are all new for the contest... I'd thought about building this scene, but I'd never gotten around to it until now.

Quote:

Finn wrote: (Post 8281048)
Otherwise, it looks fine. It may need some detailing or something since it still looks...plastic

Yeah, damned harsh spotlights. ;)

Dac June 22 2013 01:30 AM

Re: June Art Challenge - Starscape
 
I'd recommend playing with the specularity of the ship and the contrast of the spotlights, but I intentionally kept the contest vague so it would hopefully garner a lot of entries. It's fine by me :)

Sarvek June 22 2013 03:17 AM

Re: June Art Challenge - Starscape
 
Nice work, great take on "The Pegasus". :techman::techman:

Klaus June 22 2013 07:19 AM

Re: June Art Challenge - Starscape
 
The plastic look might just be a phase it's going through?

*ducks*

...nice idea!

Starscape June 22 2013 07:57 PM

Re: June Art Challenge - Starscape
 
^ :lol: Let's hope so, Klaus.

Thanks for the comments, everyone and the also the advice, Dac. :bolian:


Here's my latest attempt, I've tinkered with the textures and lighting:

http://www.starscape.org.uk/trekbbs/..._test3_sml.jpg
Click to enlarge.


I think I'm getting close to what I originally intended. Although, when I look at the renders on a different monitor or different software the contrast changes. It's irritating. ;)

Kaiser June 22 2013 08:02 PM

Re: June Art Challenge - Starscape
 
Perfect :)

B.J. June 23 2013 04:34 AM

Re: June Art Challenge - Starscape
 
Nice seeing the Pegasus as it was supposed to be! The newer pic looks a lot better than the first. Not sure about the angle, but would any of those windows be reflecting any of the light back? I'm guessing the texture isn't set up for reflections like that right now.

Dac June 23 2013 04:28 PM

Re: June Art Challenge - Starscape
 
Quote:

B.J. wrote: (Post 8286625)
Nice seeing the Pegasus as it was supposed to be! The newer pic looks a lot better than the first. Not sure about the angle, but would any of those windows be reflecting any of the light back? I'm guessing the texture isn't set up for reflections like that right now.

Exactly this. Even if the original ambassador was kind of matte, I would personally turn up the specularity and put a textured reflection map on it. Also, I think the contrast of the lights is a bit much, have some illumination there just not what you had in the original pic. Maybe whack a slight vignette on there too to make the spotlights seem more pronounced?

Starscape June 24 2013 10:27 PM

Re: June Art Challenge - Starscape
 
Quote:

B.J. wrote: (Post 8286625)
Nice seeing the Pegasus as it was supposed to be! The newer pic looks a lot better than the first. Not sure about the angle, but would any of those windows be reflecting any of the light back? I'm guessing the texture isn't set up for reflections like that right now.

Thanks B.J.. I had to check, but the window's texture does have a touch of reflection to in. The spotlights are pretty much in the same plane as the camera so the angles are wrong for reflections.


Quote:

Dac wrote: (Post 8288023)
... Even if the original ambassador was kind of matte, I would personally turn up the specularity and put a textured reflection map on it. Also, I think the contrast of the lights is a bit much, have some illumination there just not what you had in the original pic. Maybe whack a slight vignette on there too to make the spotlights seem more pronounced?

Specularity maps? Please, don't mention specularity maps! I don't know if it's me or Blender, but I just can't seem to get any effect out of them.:shrug: I guess, I need to find some decent tutorials on them.

I'll see what you mean about the lighting, though.

Albertese June 25 2013 03:52 AM

Re: June Art Challenge - Starscape
 
Realistically, there should be alot of bounce-off light making more of the cavern visible. Turn up the ambient light just a bit and I think you'll have nailed it.

--Alex

Starscape June 28 2013 09:22 PM

Re: June Art Challenge - Starscape
 
Okay, here's the latest:

http://www.starscape.org.uk/trekbbs/..._test4_sml.jpg
Click to enlarge.

I've played around with the textures and lighting a little more; got some reflections on the windows, etc. And I figured out specularity maps (stupid mistake :brickwall:), whether I've implemented them properly or not... ;)


Thanks again, for your input, guys. :bolian:

lennier1 June 29 2013 03:16 PM

Re: June Art Challenge - Starscape
 
Looks great, but as you can see in http://en.memory-alpha.org/wiki/File:USS_Pegasus.jpg the actual prop was a lot more defined. You'd only get that by blending several textures of volcanic rock together and using either multiple levels of noise displacement or an actual displacement map.


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