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-   -   mclea1mm - Intrepid Class (http://www.trekbbs.com/showthread.php?t=189943)

mclea1mm October 3 2012 04:12 AM

mclea1mm - Intrepid Class
 
Howdy all,

I wanted to open a thread to document my progress on an Intrepid class starship. Of course, I'm using Voyager heavily for reference.

Note that I'm not going for a 100% accurate reproduction, though I usually like to get as close as I can. Mostly I think it's a really interesting design, and I thought it would be fun to hone my skills with it.

My weapon of choice is 3D Studio Max. I'm doing a game asset workflow, so I'll be making a high poly model that will be used for texture baking. Those textures will then be applied to a low poly version of the same model.

For a little while there will be a very noticeable split down the middle, as I'm only working on one side and mirroring it.

Here are a few renders. Only a few hours into it so far.

http://bit.ly/SngdOp
http://bit.ly/QH5VpV
http://bit.ly/PVwmqh
http://bit.ly/PtVsu7
http://bit.ly/U9FOvn

Thanks for looking!

Tiberius October 3 2012 06:55 AM

Re: mclea1mm - Intrepid Class
 
Looking good so far.

mclea1mm October 7 2012 07:44 PM

Re: mclea1mm - Intrepid Class
 
Thanks! Here's some detail going in, mostly on the saucer.

http://bit.ly/VNiFNx

Tiberius October 8 2012 01:13 AM

Re: mclea1mm - Intrepid Class
 
Are you going to make little rooms behind those windows?

mclea1mm October 9 2012 09:27 PM

Re: mclea1mm - Intrepid Class
 
Interesting question - given that the end result is supposed to be a low-poly game asset, I don't expect it to hold up super well for close-ups. So it may not be worth the effort.

Still, for the larger, detailed windows, I think I'll probably experiment with that and see if I can get some rooms in there. The typical smaller windows won't have rooms, even though I've found it pretty impossible to lend them any impression of depth by just painting them. I think the key there will be to experiment with subtle variations in color, and in the amount of output in the glow map, for each window.

USS Intrepid October 9 2012 09:31 PM

Re: mclea1mm - Intrepid Class
 
Looks great so far. One of my favourite ship designs. :)

Albertese October 10 2012 06:38 AM

Re: mclea1mm - Intrepid Class
 
Quote:

mclea1mm wrote: (Post 7080139)
Interesting question - given that the end result is supposed to be a low-poly game asset, I don't expect it to hold up super well for close-ups. So it may not be worth the effort.

Still, for the larger, detailed windows, I think I'll probably experiment with that and see if I can get some rooms in there. The typical smaller windows won't have rooms, even though I've found it pretty impossible to lend them any impression of depth by just painting them. I think the key there will be to experiment with subtle variations in color, and in the amount of output in the glow map, for each window.

The original Voyager model, that is, the actual physical production miniature, was treated similarly. The larger square shaped windows had slides behind them of the sets taken from where the windows were on set. The slides were mounted about 1/4" (IIRC) behind the window glazing. But the other narrower windows were just lit white. The windows are the best give-away to if you're watching the physical model Voyager or the CGI Voyager as every window had something behind it on the CGI ship.

(Also, the windows on the stern of the ship are a dead give-away. They are dark on the practical ship as that was where the motor hardware was to raise and lower the nacelles, but lit on the CGI model, because, well, they could be.)

--Alex

mclea1mm October 10 2012 06:46 PM

Re: mclea1mm - Intrepid Class
 
Quote:

USS Intrepid wrote: (Post 7080157)
Looks great so far. One of my favourite ship designs. :)

Thanks! The design is really pretty isn't it? Lots of nice, flowing lines. On this project I'm coming away with a greater appreciation for it, especially with all the little elements that carry through from other Federation designs.

Quote:

Albertese wrote:
The original Voyager model, that is, the actual physical production miniature, was treated similarly.

Excellent point... I don't think I knew that the filming model had those slides, and that's probably how I'll try it in 3D too, just a box behind the window with the appropriate texture.

mclea1mm October 15 2012 04:43 PM

Re: mclea1mm - Intrepid Class
 
Here are some updated screens - mostly small details, but roughing out the shuttle bay and deflector areas too. Hoping to move on to pylons/engines soon, then do another detail pass. Also, because the model is reflected across the center, you can see two cutouts in the dorsal area of the hull, when there should only be one on the port side - that will eventually be fixed when I merge the two sides together.

http://bit.ly/RLRRJG

http://bit.ly/WpbUBI

http://bit.ly/WdjEIs

http://bit.ly/WdjIrI

Bernard Guignard October 15 2012 09:52 PM

Re: mclea1mm - Intrepid Class
 
Coming along nicely keep up the good work :techman:

Tiberius October 16 2012 12:39 AM

Re: mclea1mm - Intrepid Class
 
Agreed, that is going very well!

Bell'Orso October 17 2012 01:41 PM

Re: mclea1mm - Intrepid Class
 
Excellent work so far, except for one small detail: There should only be one indentation above the rear torpedo launchers on the ship's spine, not two. Compare photos of the studio model here.

Albertese October 17 2012 03:21 PM

Re: mclea1mm - Intrepid Class
 
^^^

I believe he already acknowledged that in post #9.

--Alex

Bell'Orso October 17 2012 03:32 PM

Re: mclea1mm - Intrepid Class
 
OK, I feel stupid now. Should have actually read the whole post instead of just going for the pretty pictures. Sorry about that.

mclea1mm October 19 2012 04:55 PM

Re: mclea1mm - Intrepid Class
 
@ Bell'Orso, still a good catch! :)

Making slower progress than I'd like, but here are the warp nacelles going in... never really feels like a starship until the nacelles are there!

http://bit.ly/QBDNBf


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