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-   -   How to create your own Star Trek RPG? (http://www.trekbbs.com/showthread.php?t=184640)

Sorcery August 10 2012 05:05 AM

How to create your own Star Trek RPG?
 
Hi..

I've been interested for a while on how I would create my own star trek rpg? I know that some people use NOVA where it like automatically gives you templates and things but I found it very difficult to use.

Could someone please help me by telling me what I would do to start my own RPG?

:bolian:

-erin

Seventh White Boomer August 10 2012 07:45 AM

Re: How to create your own Star Trek RPG?
 
Wrong forum. Try over at Trek Gaming.

Sorcery August 10 2012 05:44 PM

Re: How to create your own Star Trek RPG?
 
Oops!:brickwall:

Itisnotlogical August 10 2012 08:02 PM

Re: How to create your own Star Trek RPG?
 
Game Maker has free trial editions, but it's difficult to use for complex projects like RPGs if you're a beginning user.

If you're willing to discard graphics and learn some coding, you can download the Python interepreter and create an RPG as simple or complex as you want- however, the lack of graphics means that you would have to describe everything in the game through your writing.

No matter what you do, it's going to help infinitely if you have a particular role-playing system in mind; for example, Planescape: The Torment and Baldur's Gate are based on the Dungeons & Dragons rules, and the Knights of the Old Republic games are based on a modified version of D&D.

Since it's a sci-fi game, I'd recommend the Star Frontiers system (under "Digitally Remastered" on the left)- it has rules for space combat in the Knight Hawks supplement, and for mutation in the Gamma Dawn book. The rules from Zebulon's Guide to the Frontier (an update of the core rulebook) are incompatible with the other supplements IIRC.

Solstice August 10 2012 08:55 PM

Re: How to create your own Star Trek RPG?
 
Quote:

Itisnotlogical wrote: (Post 6783629)
Game Maker has free trial editions, but it's difficult to use for complex projects like RPGs if you're a beginning user.

If you're willing to discard graphics and learn some coding, you can download the Python interepreter and create an RPG as simple or complex as you want- however, the lack of graphics means that you would have to describe everything in the game through your writing.

No matter what you do, it's going to help infinitely if you have a particular role-playing system in mind; for example, Planescape: The Torment and Baldur's Gate are based on the Dungeons & Dragons rules, and the Knights of the Old Republic games are based on a modified version of D&D.

Since it's a sci-fi game, I'd recommend the Star Frontiers system (under "Digitally Remastered" on the left)- it has rules for space combat in the Knight Hawks supplement, and for mutation in the Gamma Dawn book. The rules from Zebulon's Guide to the Frontier (an update of the core rulebook) are incompatible with the other supplements IIRC.

Python can do graphics, you know. Just get Pygame! That's what I use.

JRoss August 10 2012 08:58 PM

Re: How to create your own Star Trek RPG?
 
You could use Forum Motion, a lot of PbP that I do use that system. As for rules, I would recommend Traveller; I like the system a lot.

Itisnotlogical August 11 2012 12:07 AM

Re: How to create your own Star Trek RPG?
 
Quote:

Robert Maxwell wrote: (Post 6783947)
Python can do graphics, you know. Just get Pygame! That's what I use.

I couldn't ever figure out pygame. Even following along with a tutorial, it didn't make any sense to me :( I'll probably take another crack at it eventually, but for now I'll stick to learning vanilla Python.

Solstice August 11 2012 06:28 PM

Re: How to create your own Star Trek RPG?
 
Quote:

Itisnotlogical wrote: (Post 6784883)
Quote:

Robert Maxwell wrote: (Post 6783947)
Python can do graphics, you know. Just get Pygame! That's what I use.

I couldn't ever figure out pygame. Even following along with a tutorial, it didn't make any sense to me :( I'll probably take another crack at it eventually, but for now I'll stick to learning vanilla Python.

It's actually pretty easy once you understand its basic mechanisms. It's really just a port of SDL, which is a fairly common graphics/audio/input API.

Kelthaz August 11 2012 06:58 PM

Re: How to create your own Star Trek RPG?
 
I've been using C# with XNA for my game. I originally tried making a game with SDL, but it was far too time intensive. XNA is a huge improvement.

Solstice August 11 2012 08:55 PM

Re: How to create your own Star Trek RPG?
 
I've heard good things about XNA, but SDL/Pygame is good enough for what I'm doing.


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