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Dfros July 9 2012 09:48 PM

Star Trek Rules
 
Rule 1.

If Riker is talking to you he must put his foot up on the nearest desk.


Rule 2

Any Scientists working in isolation will have gone rouge in some way.


Rule 3

If something goes wrong on the enterprise get to a service tube and climb up the ladder it usually helps.

tighr July 9 2012 09:57 PM

Re: Star Trek Rules
 
Rule 4

Tachyon beams can serve as the resolution to any plot requirement. If for some reason a tachyon beam cannot resolve a situation, try an inverse tachyon beam.

Dfros July 9 2012 10:04 PM

Re: Star Trek Rules
 
Rule 5

A Tricorder is not just a Tricorder its just about anything you need it to be at the time just reprogram it and your sorted

Avon July 9 2012 10:27 PM

Re: Star Trek Rules
 
Rule 46

Rule 45 causes a temporal paradox. it'll make sense when you get there.

Mr. Laser Beam July 9 2012 10:31 PM

Re: Star Trek Rules
 
Quote:

Dfros wrote: (Post 6611575)
Any Scientists working in isolation will have gone rouge in some way.

Especially if one of them is Eddie Izzard...

Avon July 9 2012 10:33 PM

Re: Star Trek Rules
 
should've picked a lower number in case this thread doesn't last that long

Mr. Laser Beam July 9 2012 10:40 PM

Re: Star Trek Rules
 
Rule 6: There is no Rule 6.

Rule 7: No Borg pooftahs.

Nerys Myk July 10 2012 06:22 PM

Re: Star Trek Rules
 
Rule 8. Do not fall in love with James Kirk.

captcalhoun July 10 2012 08:24 PM

Re: Star Trek Rules
 
Rule 9: Sisko's NOT PICARD.

tighr July 11 2012 05:16 AM

Re: Star Trek Rules
 
Quote:

captcalhoun wrote: (Post 6616363)
Rule 9: Sisko's NOT PICARD.

Picard never hit Q.

Bry_Sinclair July 11 2012 04:45 PM

Re: Star Trek Rules
 
Quote:

tighr wrote: (Post 6618568)
Quote:

captcalhoun wrote: (Post 6616363)
Rule 9: Sisko's NOT PICARD.

Picard never hit Q.

Maybe he should have. Q never bothered Sisko again :)

Bry_Sinclair July 11 2012 04:46 PM

Re: Star Trek Rules
 
Rule 10: Any well-endowed woman must be in either a low-cut or skin-tight catsuit, regardless of rank or position.

T'Cal July 11 2012 06:35 PM

Re: Star Trek Rules
 
Rule 11: When faced with a life-threatening conundrum and your normal solution isn't working, flip it around! That's what Geordi always does and it always works.

Relayer1 July 11 2012 06:44 PM

Re: Star Trek Rules
 
Rule 12

NOTHING fired at the ship will bounce harmlessly off the shields.

The Wormhole July 11 2012 10:33 PM

Re: Star Trek Rules
 
Rule 13
Warp core ejection systems must fail during an emergency, unless the ejection of warp core is Relevant to the Plot.


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