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Andymator July 8 2012 06:02 PM

Star Trek Triton Updates
Hey everybody! It's been quite a while since I've done any updates on my Star Trek project, so I figured I should let anybody who's interested know about some of the stuff that's been going on lately. I will update this thread periodically with progress and fun stuff to look at.

Some of you who frequent this forum might remember it, "Star Trek: Triton", which started out as an animated film idea and for reasons I probably shouldn't get into has morphed into something else entirely; A live-action film project based in Ottawa Canada.

Here's the basic rundown from our current bible draft:


In 1994, Star Trek was at an all-time high in it's now over 45 year history. The immensely popular Next Generation series finished on a high note with incredible ratings and a barrage of awards recognition, then continued on to release a successful major motion picture. Its spin-off series, Deep Space Nine, had been retooled for a third season and began exploring exciting new creative directions. On top of all that, a new series, Voyager, had begun production and was set to launch at the end of the year.

Triton is, in some ways, a period piece. Our intent is to celebrate and pay homage to that time when the Star Trek franchise was at its peak, while pushing the boundaries with what can be done in low-budget hobby film-making.


The idea is that everybody and their dog are doing amazing Original Series films, and my team and I want to do the same for The Next Generation, Deep Space Nine and Voyager.

We're planning our first shoot for September, which will just be a simple short scene with two actors and one set. Since all of my experience is in directing animation the hope is that this will give us a good idea of what kind of production challenges we'll face before we tackle a larger piece.

I'll be posting some updates soon so stay tuned! :)

Barbreader July 8 2012 08:42 PM

Re: Star Trek Triton Updates
Thanks! I was about to write to you for an update, and I have revised your listing at Star Trek Reviewed to fit this entirely new goal. See (P) in

Andymator July 9 2012 08:40 PM

Re: Star Trek Triton Updates
Thanks Barb! Here's one of the first updates;

When I first started thinking about doing a live action film rather than an animated one, I had to figure out how we were going to accomplish one of the biggest hurdles; the sets.

I loved the idea of having physical sets, but as I tried to start the planning stages it became pretty clear that at this point it would be just too expensive and logistically complicated to construct and store them. I wasn't fond of the idea of greenscreening digital sets, but after a few tests I've warmed up to it.

The challenge then was actually figuring out how to build the digital sets in cg so that they looked real. When we began pre-production on the short scene we're doing as a test run, I dug out my ready room design and got to work! This is the first set that's been constructed so far, with two others in various stages of progress.

It's not quite finalized yet, as we're going with a different design for the captains desktop terminal. We're in the process of building a physical prop of the unused design from Deep Space Nine rather than the Voyager one, and once that is done I'll conform the cg prop to it so we can switch out as needed.

You'll notice there's no chair in there either, and that's because it too will be a live action prop. Our plan is try and make anything the actors interact with a physical set piece, so that it will look that much more tactile and real.

The only things left to do after we finish those is a mock doorway rig, desk placeholder, and a digital corridor for outside the doors.

Kelso July 9 2012 10:40 PM

Re: Star Trek Triton Updates

Danlav05 July 10 2012 12:07 AM

Re: Star Trek Triton Updates
Very good!

So this si set in the Enterprise-D era? That will be good as a lot of people these days tend to go post-Nemesis :)

Andymator July 10 2012 12:42 AM

Re: Star Trek Triton Updates
Thanks Danlav.

Yup, this is set around the end of TNG, and that was the whole reason we wanted to go for that look. There's a whole lot of TOS inspired fan-films, and what few modern trek projects there are seem to mostly focus on a post Star Trek Nemesis type setting.

Captain Randy Hall July 10 2012 02:25 AM

Re: Star Trek Triton Updates
You're right that many fan films are set in Classic Trek or after Nemesis, so I'm glad to see someone do something in the Next Gen/DS9/Voyager era. That's pretty fertile territory, and I'm interested to see what you folks come up with!

Today July 10 2012 03:02 AM

Re: Star Trek Triton Updates
Those sets look great!

Solarbaby July 11 2012 02:02 AM

Re: Star Trek Triton Updates

Captain Randy Hall wrote: (Post 6612586)
You're right that many fan films are set in Classic Trek or after Nemesis, so I'm glad to see someone do something in the Next Gen/DS9/Voyager era. That's pretty fertile territory, and I'm interested to see what you folks come up with!

My new series is set in this time as well. I agree theres a lot of TOS fan films- which look great with their sets. But I havent seen a single fan film with actual TNG era entire sets (just lots of unrealistic blue screen)- with the exception of Star Wreck- but that's a crossover spoof.

Nice work you have done so far. I was looking forward to an animation- but live action is cool too

scifib5st July 11 2012 02:39 AM

Re: Star Trek Triton Updates
This looks very good! Great job.

Picard Alpha July 11 2012 05:16 PM

Re: Star Trek Triton Updates
Andymator, I spent about a decade making fan films set in that era. I'd love to help if possible. In fact, Encarta IV: Dark Hope just turned 8! It's been a long time since I worked on Star Trek, my stuff might be archaic but let me know if you need or want anything...

Some quick samples:


Visual effects sample:


DEWLine July 16 2012 04:51 AM

Re: Star Trek Triton Updates
Either way, this is going to be a bit of a challenge. But I wonder how many people might be willing to volunteer time and supplies for this anyway. We may be in for a pleasant surprise in answer to that one.

(And also wondering if there's sufficient space in any of the industrial parks around Ottawa.)

DEWLine July 20 2012 07:45 PM

Re: Star Trek Triton Updates
One of the blogs I currently co-administer is the "ottawa_sf" community blog at Livejournal. Would you mind if I set up a link to the Triton blog there, to draw additional attention to this project? You might get a few extra qualified pairs of hands for set-building.

Andymator August 22 2012 01:20 AM

Re: Star Trek Triton Updates
It's about time for another update! Things have been quiet over the last month or so while we prep a whole bunch of stuff for filming our first scene. I'll do a post about some of our casting soon, but until then here's something to take a look at;

One of the things we really wanted to do was use physical filming miniatures for our FX shots instead of going fully CGI. Not that there's anything wrong with great CGI mind you!

Like everything else on this project we kind of had to figure out how we were going to tackle it, and whether or not it would actually work. My partner and producer Jason Marshall handled the build on this preliminary test model. And it turned out great! The next step is doing a more refined one to do some test footage with.

JMar August 22 2012 07:10 PM

Re: Star Trek Triton Updates
What? I have to build more??? ;)

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