The Trek BBS

The Trek BBS (http://www.trekbbs.com/index.php)
-   Fan Art (http://www.trekbbs.com/forumdisplay.php?f=21)
-   -   Explore 1701-D... (http://www.trekbbs.com/showthread.php?t=152221)

lewisniven December 2 2011 03:08 AM

Explore 1701-D...
 
It was suggested that I post this in here as not so many people venture into the gaming area.

I'm building an explorable model of ED in the source engine, progress is slow but its getting there. Here's the original thread: http://trekbbs.com/showthread.php?t=148646&page=3

I'm also running a blog that charts the progress at www.1701dproject.blogspot.com

Feedback and suggestions are very welcome.

Lewism

The Axeman December 3 2011 02:11 AM

Re: Explore 1701-D...
 
Looking good so far. The Source engine still does amazing work after all these years.

Ziz December 3 2011 07:19 PM

Re: Explore 1701-D...
 
Are you trying to make it a "full" ship - copying/pasting rooms to create whole decks or is it going to be more of a "sound stage" build where you just do the key rooms and they're all next to and down the hall from one another?

lewisniven December 4 2011 02:42 PM

Re: Explore 1701-D...
 
Quote:

Ziz wrote: (Post 5382302)
Are you trying to make it a "full" ship - copying/pasting rooms to create whole decks or is it going to be more of a "sound stage" build where you just do the key rooms and they're all next to and down the hall from one another?

A combination of the two, building the whole ship is pointless, as it would all look the same and be mind numbingly boring to walk around. Eventually I'll link all the key areas, but probably on separate decks, then build a few Jeffries tubes/turbo lifts to give the illusion that you're exploring the ship.

lewisniven December 4 2011 03:02 PM

Re: Explore 1701-D...
 
A few newer screenshots, obviously some of the corridor sections aren't finished yet, but it gives an idea as to where this is going...

http://i24.photobucket.com/albums/c1..._room20004.jpg

http://i24.photobucket.com/albums/c1..._room20003.jpg

http://i24.photobucket.com/albums/c1..._room20002.jpg

http://i24.photobucket.com/albums/c1..._room20001.jpg

http://i24.photobucket.com/albums/c1..._room20000.jpg

http://i24.photobucket.com/albums/c1...lebay20006.jpg

http://i24.photobucket.com/albums/c1...lebay20005.jpg

http://i24.photobucket.com/albums/c1...ering50025.jpg

http://i24.photobucket.com/albums/c1...ering50024.jpg

http://i24.photobucket.com/albums/c1...ering50023.jpg

http://i24.photobucket.com/albums/c1...ing50022-1.jpg

Lewis.

Solarbaby December 4 2011 03:46 PM

Re: Explore 1701-D...
 
amazing work

Ziz December 4 2011 07:40 PM

Re: Explore 1701-D...
 
Quote:

lewisniven wrote: (Post 5383519)
Quote:

Ziz wrote: (Post 5382302)
Are you trying to make it a "full" ship - copying/pasting rooms to create whole decks or is it going to be more of a "sound stage" build where you just do the key rooms and they're all next to and down the hall from one another?

A combination of the two, building the whole ship is pointless, as it would all look the same and be mind numbingly boring to walk around. Eventually I'll link all the key areas, but probably on separate decks, then build a few Jeffries tubes/turbo lifts to give the illusion that you're exploring the ship.

Yeah, rooms for all 1,000 people would get a little boring but you're at least going to do the main cast's quarters, right? There's also odd rooms and areas here and there that were re-dresses of existing sets - throw some of them in wherever you can. Also, there were times in the Jeffries tubes where they were working on stuff - spots like those could be fun to find along the way.

lewisniven December 5 2011 08:30 PM

Re: Explore 1701-D...
 
Yeah I'll definately get round to doing the crew quarters at some point.

Some further updates...

http://i24.photobucket.com/albums/c1...ering50027.jpg

http://i24.photobucket.com/albums/c1...ering50028.jpg

http://i24.photobucket.com/albums/c1...ering50030.jpg

Lewis.

JJohnson December 5 2011 10:18 PM

Re: Explore 1701-D...
 
This looks great! Keep it up! How about control panels that work when you're done?

Ziz December 5 2011 11:23 PM

Re: Explore 1701-D...
 
Have you roughed out any other areas yet or do you want to get the engineering room perfect before moving on? I do my modeling in the physical world as opposed to the virtual one. Part of my methodology is to plan out the entire build in rough form so I can get a handle on the scope of the project, then start layering in the details and fine tuning it.

Epsilon IX December 5 2011 11:42 PM

Re: Explore 1701-D...
 
Some really great work here! Look forward to seeing more!

lewisniven December 6 2011 11:18 AM

Re: Explore 1701-D...
 
Quote:

Ziz wrote: (Post 5386542)
Have you roughed out any other areas yet or do you want to get the engineering room perfect before moving on? I do my modeling in the physical world as opposed to the virtual one. Part of my methodology is to plan out the entire build in rough form so I can get a handle on the scope of the project, then start layering in the details and fine tuning it.

Not really, when I started I was only planning to do engineering. Then I started fleshing out other parts of the ship and its kind of balooned from there. There's no master plan or goal really, I'm just doing it for fun but its starting to really take off now.

Tosk December 6 2011 11:22 AM

Re: Explore 1701-D...
 
All I can say is, I'm lovin' it!

Creepy Critter December 6 2011 11:23 AM

Re: Explore 1701-D...
 
Fantastic. :techman:

137th Gebirg December 6 2011 07:37 PM

Re: Explore 1701-D...
 
Beautiful updates as usual. It seriously looks like you set up cameras on the set. Colors and textures are dead-on.


All times are GMT +1. The time now is 07:24 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.