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-   -   Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP (http://www.trekbbs.com/showthread.php?t=140357)

Donny April 13 2011 10:26 PM

Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Hello!

Some of you may remember me. About two years ago I was posting screenshots of my TOS mod for a very old game called "Mysteries of the Sith", which may be viewed here:http://www.trekbbs.com/showthread.php?t=48585 and http://www.trekbbs.com/showthread.ph...21#post1521621

I gave up on it shortly afterwards due to life getting in the way and a reasonable frustration with using such an old gaming engine.

I got the itch to start a new project on a gaming engine newer than the one I was using. Currently I'm using the Quake III engine, which is quite outdated by today's standards, but is easy enough for one person to undertake a small MOD. Plus, I can use the QIII-engine game Star Trek Voyager: Elite Force (STVEF) to save myself some time since it already has stock Star Trek weapons, NPC's, models, and textures built in (although I am making all textures from scratch, minus the ones used on weapons, etc)

So here we are...the beginnings of my Virtual Enterprise D mod for STVEF. Basically I will feature portions of a few key decks on the Enterprise for you to walk around, admire, and interact with. (This is in no means going to be a complete deck-by-deck project)

It's not as good as some of the other CG renderings people have done of the "D" interiors, nor does it look up to par with today's gaming graphics, but it is what it is. Take a look!

(Due to limitations of the gaming engine, I was not able to reflect both the bottom transporter pad and the top transporter pad. Two mirrored surfaces in the QIII engine cannot face each other. Also, forgive the choppy lighting in some areas. I'm still learning to mod this game, and so far have had no success with getting smoother lighting around curves)

http://farm6.static.flickr.com/5107/...814590664a.jpg
Corridor1

http://farm6.static.flickr.com/5301/...1ae773b932.jpg
Corridor2

http://farm6.static.flickr.com/5107/...e7f78a03ac.jpg
Corridor4

http://farm6.static.flickr.com/5181/...c134753aca.jpg
Corridor5

http://farm6.static.flickr.com/5188/...16a21d7b8a.jpg
Transporter1

http://farm6.static.flickr.com/5026/...511f1fa0ec.jpg
Transporter2

http://farm6.static.flickr.com/5101/...1c30bdaac7.jpg
Transporter5

http://farm6.static.flickr.com/5226/...31228b6590.jpg
Transporter6

http://farm6.static.flickr.com/5268/...3bc75d5350.jpg
Transporter7

Brikar99 April 13 2011 10:48 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Looks very cool. I haven't played Elite Force in a long time, but I remember my favorite levels were the ones that let me fight through Voyager itself. It'd be fun to do the same on other ships like the Enterprise.

Kaziarl April 14 2011 01:10 AM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Nice work so far. I don't even know where to start with mods.

Tiberius April 14 2011 02:31 AM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Reminds me how good that game looked.

I gotta try to find the discs and install it on my laptop...

Tomalak April 14 2011 03:04 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Now that's awesome! It's still a great game, much more fun than Elite Force II. There are lot of fantastic TOS mods for Elite Force, but I don't think there's a really good Enterprise-D yet.

Donny April 14 2011 08:58 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
The expansion pack to Elite Force was loads of fun. You got to walk around Voyager, collect items, interact with the ship, play holodeck missions, etc. That's kind of what I'm going for with this project, except on the Ent-D.

I'm also trying to be as accurate as possible in terms of detail.

Belisarius April 14 2011 10:15 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
I'm actually playing through STVEF right now, on PS2. I have a copy of the PC version, but have had trouble in the past getting it to run on Windows 7. The Dualshock controller is really horrible...mangles the game experience, IMHO. But the content is still as fun as ever. This "little" project is looking fantastic. Keep up the good work.


~Belisarius

Donny April 14 2011 10:35 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Belisarius: I've gotten it to run fine in Windows 7, no problem. The best part is running it with a great graphics card and modding the configuration file to run it at 1920x1080.

Belisarius April 14 2011 11:09 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Quote:

Donny wrote: (Post 4886701)
The best part is running it with a great graphics card and modding the configuration file to run it at 1920x1080.

:vulcan:

Would you mind educating me on that modification? I suddenly have visions of Deltan sugar-plums cavorting in my head.


~Belisarius

Titan Designer April 14 2011 11:16 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Impressive.

Solarbaby April 15 2011 01:11 AM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Amazing work. And I love your TOS sets

Ensign Ro- April 15 2011 05:35 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
I'm with Solarbaby. Phenomenal work on both the TOS and EF packs. I wish I still had my copy of EF...what a fun game. Your work is truly stunning. Thanks for sharing it with us.

Donny April 20 2011 10:25 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Started work on the engineering deck. Hit a roadblock at first due to trying to get everything as close to scale as possible without any decent blueprints. Here's what I've got so far, after two long days of work:

http://farm6.static.flickr.com/5264/...b88aa73f_z.jpg
Engineering1

Birdog April 21 2011 03:50 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Quote:

Donny wrote: (Post 4902285)
Started work on the engineering deck. Hit a roadblock at first due to trying to get everything as close to scale as possible without any decent blueprints. Here's what I've got so far, after two long days of work:

http://farm6.static.flickr.com/5264/...b88aa73f_z.jpg
Engineering1


I can't quite put my finger on it but it seems to me something is missing...;)

B.J. April 21 2011 05:09 PM

Re: Virtual Enterprise D for Star Trek Voyager: Elite Force - WIP
 
Maybe Geordi finally got those core ejection systems back online. :D


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