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Birdog May 11 2010 03:29 AM

Teaser
 
Here's a teaser of last weekend's work. I put my Enterprise model on hold because it was getting too tedious so I decided to do something a little more free form and that shows more progress in a shorter time to keep me amused:) I'm thinking about importing this puppy into blender and trying my hand at some more advanced stuff like skins and better lighting. I've never used blender so that should be interesting.

I am not going to add glowing grills on the outboard side of the nacelles but instead a pennant of some kind. Once I add them, the impulse engines will glow with a subtle red orange and the Bussards will glow as well. I might eve try my hand at deck plans and if I feel bored enough I'll do them in 3D in AutoCAD Arch Desktop and then that will allow me to do some fly-throughs....:wtf:

http://www.majhost.com/gallery/david...dalus-test.bmp


I'm basing my model on this fine piece of art
http://www.majhost.com/gallery/david...ernaut-sml.jpg

Questions, comments?

Epsilon IX May 11 2010 10:45 PM

Re: Teaser
 
^This is a very good re-imagining of the Daedalus class in my opinion. The original looked a little too flimsy, and looked like bits of it would snap off when the ship went to warp.

Birdog May 11 2010 10:59 PM

Re: Teaser
 
Quote:

Epsilon IX wrote: (Post 4069417)
^This is a very good re-imagining of the Daedalus class in my opinion. The original looked a little too flimsy, and looked like bits of it would snap off when the ship went to warp.

And yet she still retains all the features that defined the original design. I hope I can do the 2d justice as I try to bring her to life.

BorgMan May 15 2010 09:35 PM

Re: Teaser
 
I'd advice to move the pylons forward and connect them to the neck, just as the original had; right now it looks a bit too compact for my taste...

Great source you're using, though :)

Birdog May 16 2010 01:58 AM

Re: Teaser
 
Quote:

BorgMan wrote: (Post 4080558)
I'd advice to move the pylons forward and connect them to the neck, just as the original had; right now it looks a bit too compact for my taste...

Great source you're using, though :)

The reason I'm not doing that is because I couldn't see a plausible power transfer path to the engines. So what I have is a warp reactor placed at the intersection of the pylons in a fairly protected space.

Birdog May 17 2010 03:52 AM

Re: Teaser
 
It doesn't look like much but here's an update.

http://www.majhost.com/gallery/david...alus-test2.bmp

Birdog May 18 2010 03:46 AM

Re: Teaser
 
Another small update. And you get to see where I'm taking this chronologically.

http://www.majhost.com/gallery/david...alus-test3.bmp


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