NX Refit

Discussion in 'Fan Art' started by SCE2Aux, Apr 23, 2024.

  1. SCE2Aux

    SCE2Aux Captain Captain

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    Jan 16, 2018
    Yeah me too, it has a nice and functional vibe to it.
    Strongly agree on this, they do read like weapons. A lot of that stuff is kitbashed Reliant pieces, and need remodelling to bring them up to standard. I think the three circle idea is nice, but I might put some small projections in the middle of each one, just something that reads more sensor-y. :)
     
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  2. BK613

    BK613 Rear Admiral Rear Admiral

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    A phase array look might work as well.
    And FWIW, you might actually make me like the refit because I am digging your take on it.
     
  3. blssdwlf

    blssdwlf Rear Admiral Rear Admiral

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    FWIW, it is the shape of the protrusions that read as barrels of a gun. If you put a sphere at the tip (like how it is on the TOS Enterprise) it would help in making it read as more sensor-y, IMHO.
     
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  4. SCE2Aux

    SCE2Aux Captain Captain

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    I thought I could take a shortcut and attempt to tidy up the low-poly catamaran mesh so they could be used on the final model. As you can see, that didn't exactly go very well :ack::
    [​IMG]

    So here is the redesigned and much neater catamaran mesh, ready for hull panelling:
    [​IMG]
    [​IMG]
    [​IMG]
     
  5. Finn

    Finn Bad Batch of TrekBBS Admiral

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    Love this. The NX-01 should have been closer to this.
     
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  6. publiusr

    publiusr Admiral Admiral

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    I like how you made your catamaran bits separate from the saucer…model kits should have done this, so they could be omitted.

    A clean Millennium Falcon Disk with bits to be added or left out is something Snap Ships or others can do.
     
  7. SCE2Aux

    SCE2Aux Captain Captain

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    I haven't thought of it that way before, @publiusr but it does indeed allow for interesting opportunities for modifying the model. I must confess however that it was only made this way because making it all as one part is a huuuuuge pain, and I only do that if it's really necessary to the design.

    This is probably where I'm leaving it this weekend: A lot of the main panels are modelled into the upper catamaran surface, I'll try and do all the finer stuff tomorrow.
    [​IMG]
    [​IMG]
     
  8. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    I wish we had actually gotten to see this upgrade outside the ship museum in PIC. At least it got canonized.
     
  9. SCE2Aux

    SCE2Aux Captain Captain

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    Despite the refit just being a background ship in those museum scenes, I was really glad that we got even that much on screen.

    Edit - one more render for the evening: I'm leaning towards keeping the old NX metallic appearance, as opposed to a TOS matte finish.
    [​IMG]
     
    Last edited: May 5, 2024
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  10. Mage

    Mage Rear Admiral Rear Admiral

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    Real stunning work!!
     
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  11. Praetor

    Praetor Vice Admiral Admiral

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    Looking great!
     
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  12. SCE2Aux

    SCE2Aux Captain Captain

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    Little bit more refined, but I still feel it's a touch too contrasty on the details. Possibly a case of not seeing the forest for the trees. Will experiment with less varied hull panel brightnesses and see what I make of that on the next set of wip images.
    [​IMG]
     
  13. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    I am really loving the harder corners on things, particularly the catamaran modules. And your aztecking bump-maps are brilliantly detailed.
     
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  14. Relayer1

    Relayer1 Admiral Admiral

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    i like that just the way it is !
     
  15. SCE2Aux

    SCE2Aux Captain Captain

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    That's very nice of you to say. I'm going to give it some thought though; there's something about the surface features that are bugging me, but like I said, I could be losing the forest for the trees.

    I'm trying out a different strategy on this model - no bump maps, and simpler base/roughness maps. I prefer modelling to texturing at the moment, and I'm pretty used to the process of creating hull panels now, so I'm shifting the detail requirements onto the geometry, and then making simpler tileable maps. These can be easily varied in the material editor, and then supplementing those maps with decals for ship registry and names etc.

    Below is a screengrab showing how the separate panels are assigned randomly different material IDs by the Material By Element modifier:
    https://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-2E6EA6FE-B177-4794-96C6-1F387859E4BD
    I don't know if 3ds Max users on here know about this modifier already (you guys probably do, I just hadn't thought to use it for starship models...), but I've found it super useful for this kind of work, so it's worth a mention.

    [​IMG]
    [​IMG]
     
    Last edited: May 6, 2024
  16. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Amazing! Never would have thought that wasn't a traditional bump map.
     
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  17. Praetor

    Praetor Vice Admiral Admiral

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    Wow, my mind is blown. What an amazing strategy!
     
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  18. Professor Moriarty

    Professor Moriarty Rice Admiral Premium Member

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    Big fan of geometry over texturing. And I am truly envious of your speedy modeling.
     
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  19. SCE2Aux

    SCE2Aux Captain Captain

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    Jan 16, 2018
    Spent some time over the past few days tweaking the overall shader, and starting the bridge module:
    [​IMG]
    [​IMG]
     
    Last edited: May 11, 2024
  20. Mage

    Mage Rear Admiral Rear Admiral

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    This is absolute top tier stuff!!
     
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