Yep! I've yet again moved on to a bigger and better gaming engine. I abandoned the ancient Quake III engine and have gotten the hang of Unreal 3, which is one of the most commonly used engines in the industry. I trained myself in 3ds Max, which is what I use to build the 3D meshes. For those that may have seen my previous work, you may know I dabbled with the TOS Enterprise and the Enterprise-D. This time around I'm taking a shot at the Refit Enterprise. I've been going at this project for about 2 months now, but wanted to wait until I finished up enough to showcase some images. I'm drawing both from TMP and TWOK as far as detailing goes, mixing and matching various elements. I want to balance the clean feel of TMP with the functional militaristic feel of TWOK. Less hotel, less submarine, more starship. OH, and before I forget. Follow my new blog if you wish to keep up with progress: http://rigel7studios.blogspot.com/ Anyway, here are some images. Enjoy! Comments and criticisms welcome. (Enterprise 3d Mesh seen in the "Officer's Lounge" images below was graciously provided by WileyCoyote) G-Deck Corridors Transporter Room: Main Engineering O-Deck Corridors Officer's Lounge
Thank you, wildstar and blssdwlf! Here's a video I took of a short walkthrough Engineering. It came out very dark (not sure why), but it'll show you the textures in motion. EDIT: Well, I don't seem to know how to embed youtube files. Anyone help me out? here's a link instead: http://youtu.be/BLqU2lsILBA
You put [ yt ] and the [ /yt] around the YouTube address (minus the spaces), but it needs to be a full address (http://www.youtube.com/watch?v=BLqU2lsILBA) and not one of those youtu.be ones. [yt]http://www.youtube.com/watch?v=BLqU2lsILBA[/yt]
Oops...I think I just fainted. Outstanding, marvellous, impressive, breath taking, passionate, detailed and apparently 100% accurate. I think I'm in TMP heaven...wait until Andrew Probert sees this. Bob
Fascinating video Donny Quick question - are those guard rails around the shaft modeled or are they a texture? They look sweet.
Sweet! I love the accuracy you've put into these models, but the blinking lights and warp core "swirl" you put in the video put it way over the top!
They are modeled. In an older game engine I would have had to just use textures, but Unreal 3 is way friendlier with high poly counts.
I'm curious: Will these be isolated sections and pieces or do you intend to bring these together (e.g. a walk through the original studio set)? You also mentioned some work you did on the TOS Enterprise. I'd love to see that, could you please provide a link? Thanx! Bob